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Crusader king 2 trainer
Crusader king 2 trainer











crusader king 2 trainer

  • Planned Cultivation - Follows on from Scientific and increases Development council action efficiency +20%.
  • Scientific - Cultural Fascination Progress +35%, so if you're the head of your culture you can shave years off technology research.
  • Pedagogy - Your Wards get additional skills and can become your friends.
  • Know Thy Self - This follows on from Restraint but tells you when you're one year from a natural death.
  • Restraint - This costs two points total but allows for Celibacy decision… too many sons are a bad thing early/mid game.
  • It tells you when you are one year from a natural death, giving you time to put your affairs in order or imprison those likely to rebel against your heir. In this tree you'll find bonuses to health, germ resistance, stress relief, and while the trait at the end is good it's Know Thy Self which is the real clincher here. Looking at the main tree you'll notice that it's all about your health, which for a game about dynasties and characters is important. The learning skill might feel a little worthless until you look at the perks available. The monthly tick isn't the only way to gain experience though… That's nearly twice as many perks over your lifetime. Combine the two trait bonuses and you can improve your experience gain from a base of 25 to a total of 42 per month.Įach time you gain 1,000 experience you gain a point to spend on a perk so to put it in perspective, at base gain it takes 40 months per unlock, while at maximum it takes only 23. The secondary advantage of this is that your children will usually choose to pursue that lifestyle themselves, meaning that when you take over as your heir, you already have points available in the lifestyle you want.Ĭongenital intelligence traits also grant a bonus here, with Genius giving you a 30% bonus to experience gain across all skills. The exception here being your Education trait which appears when a character reaches adulthood and gives a percentage boost to that specific lifestyle over the others that can reach as high as 40%.įor this reason it is recommended to have your children's Guardians with the educational trait you're looking to use the most, while you also choose the education focus to the lower left of their character portrait. Your choice here can be changed as you play and your rate of experience gain will remain the same whichever focus you choose within the lifestyle.
  • Theology - Learning +1, Piety +1.0/month.
  • Scholarship - Learning +3, Development Growth +15%.
  • Medicine - Learning +1, Health Small Boost.
  • Intimidation - Intrigue +2, Natural Dread +30.
  • crusader king 2 trainer

  • Temptation - Fertility +20%, Attraction Opinion +10, Seduction Scheme Power +20%.
  • Skulduggery - Agent Acceptance +10, Intrigue +3.
  • Duty - Enemy Agent Acceptance -5, Stewardship +1, Courtier and Guest Opinion +20.
  • Chivalry - Prowess +3, Attraction Opinion +10, Advantage +5.
  • Authority - Martial +1, Dread Gain +20%, Control Growth +0.3/month.
  • Majesty - Diplomacy +1, Prestige +1.0/month.












  • Crusader king 2 trainer